﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PRT {

    public struct Surfel {
        public Vector3 position;
        public Vector3 normal;
        public Vector3 albedo;
        public float skyMask;

        // 合并的颜色
        public Color combineAlbedoColor {
            get {
                return new Color(albedo.x, albedo.y, albedo.z, skyMask);
            }
        }
    }
}
